Every term here appears on casino pages constantly and is explained on almost none of them. Each entry gives the definition, the misreading that follows it around, and a worked example with the arithmetic done — because most of these terms are misunderstood in a specific, predictable way rather than merely being unfamiliar.
Everything in this section
| Term | In one line | Fixed by |
|---|---|---|
| RTP | The share of all wagered money a game returns to players over the long run, expressed as a percentage. | The game studio, when the game is built |
| House edge | The operator’s mathematical advantage, and the arithmetic complement of RTP. | The game studio; it is whatever RTP leaves over |
| Volatility | How a game distributes its returns: many small wins, or rare large ones. | The game studio, as a consequence of the paytable and reel maths |
| Hit frequency | The proportion of spins that return any win at all, however small, regardless of the total returned over time. | The game studio, as part of the paytable and reel maths |
| Wagering requirement, explained | The multiple of a bonus that must be wagered before any of it can be withdrawn. | The operator, in its bonus terms — not the studio |
| Game weighting, explained | The rate at which wagers placed on a given game count toward clearing a wagering requirement. | The operator, per promotion, per game category |
| Maximum cashout | A ceiling on how much of the winnings generated from a bonus can be withdrawn, regardless of the balance actually reached. | The operator, in its bonus terms |
| Maximum bet rule | A limit on the stake permitted on a single spin or hand while a bonus is being wagered, breach of which commonly voids the bonus and its winnings. | The operator, in its bonus terms |
| Bankroll management basics | Deciding in advance what is at risk, and stopping at that figure. | The player. Nothing else sets it |
| Turnover | The total amount staked across a period of play, counted each time it is wagered rather than once per deposit. | Generated by play itself; recorded by the operator’s platform |
| Bet unit | The amount staked on a single spin or hand, sized as a fraction of a bankroll rather than chosen as a number on its own. | The player, ideally set relative to the bankroll and the chosen game’s volatility |
| Loss limit | A pre-set cap on losses over a chosen period, enforced by the platform rather than left to in-session willpower. | The player, via account settings; enforced by the operator’s system |
12 pages, each one covering a single entry rather than summarising several. Where a field above reads “not published”, the entry’s own page explains who would have had to publish it.
Each entry in a paragraph
Enough on each to know which page is the one worth opening.
RTP
Short for return to player. The share of all wagered money a game returns to players over the long run, expressed as a percentage.
Fixed by: The game studio, when the game is built. Where you meet it: Game spec tables and studio info panels.
The misreading: The common misreading is that a 96% RTP means a player gets 96% of their money back on an evening.
House edge
The operator’s mathematical advantage, and the arithmetic complement of RTP.
Fixed by: The game studio; it is whatever RTP leaves over. Where you meet it: Table game rules and comparisons between game types.
The misreading: A house edge is sometimes described as beatable with a system.
Volatility
Short for also called variance. How a game distributes its returns: many small wins, or rare large ones.
Fixed by: The game studio, as a consequence of the paytable and reel maths. Where you meet it: Game spec tables, usually as a label rather than a number.
The misreading: High volatility is often read as ‘pays more’.
Hit frequency
Short for also called hit rate. The proportion of spins that return any win at all, however small, regardless of the total returned over time.
Fixed by: The game studio, as part of the paytable and reel maths. Where you meet it: Studio info panels and spec sheets, less commonly published than RTP.
The misreading: A high hit frequency is often assumed to mean a game pays more, or is ‘looser’.
Wagering requirement
Short for also called playthrough or turnover requirement. The multiple of a bonus that must be wagered before any of it can be withdrawn.
Fixed by: The operator, in its bonus terms — not the studio. Where you meet it: Bonus terms and conditions.
The misreading: Wagering is widely read as ‘deposit this much’.
Game weighting
Short for also called contribution rate. The rate at which wagers placed on a given game count toward clearing a wagering requirement.
Fixed by: The operator, per promotion, per game category. Where you meet it: Bonus terms and conditions, usually as a table listing game categories and their rates.
The misreading: It is easy to assume that ₱100 wagered always clears ₱100 of a wagering requirement, regardless of what it was wagered on.
Maximum cashout
Short for also called a win cap. A ceiling on how much of the winnings generated from a bonus can be withdrawn, regardless of the balance actually reached.
Fixed by: The operator, in its bonus terms. Where you meet it: Bonus terms and conditions, typically near the wagering requirement clause.
The misreading: The common assumption is that once wagering is cleared, the whole resulting balance is withdrawable.
Maximum bet rule
Short for also called a max stake rule. A limit on the stake permitted on a single spin or hand while a bonus is being wagered, breach of which commonly voids the bonus and its winnings.
Fixed by: The operator, in its bonus terms. Where you meet it: Bonus terms and conditions, and sometimes enforced automatically by the game client.
The misreading: It is easy to assume a maximum bet rule only matters to someone deliberately staking big.
Bankroll management
Deciding in advance what is at risk, and stopping at that figure.
Fixed by: The player. Nothing else sets it. Where you meet it: Responsible gambling pages and deposit limit settings.
The misreading: Chasing losses is often framed as recovering.
Turnover
Short for also called handle. The total amount staked across a period of play, counted each time it is wagered rather than once per deposit.
Fixed by: Generated by play itself; recorded by the operator’s platform. Where you meet it: Bonus terms, account activity history, and responsible-gambling statements.
The misreading: Turnover is often confused with deposit total, or with current balance.
Bet unit
Short for also called stake size. The amount staked on a single spin or hand, sized as a fraction of a bankroll rather than chosen as a number on its own.
Fixed by: The player, ideally set relative to the bankroll and the chosen game’s volatility. Where you meet it: Stake selectors on a game’s betting panel.
The misreading: A small-looking bet unit is often assumed to be safe by default.
Loss limit
Short for a responsible-gambling tool. A pre-set cap on losses over a chosen period, enforced by the platform rather than left to in-session willpower.
Fixed by: The player, via account settings; enforced by the operator’s system. Where you meet it: Responsible gambling and account settings pages.
The misreading: Loss limits are sometimes seen as a tool only for players already in difficulty.
The thing most often got wrong here
The single most common error across all of these terms is assuming the casino sets them. For most it does not: RTP, volatility, paylines, wilds and scatters are fixed by the studio when the game is built, and the site offering the game cannot adjust them.
The exception is the wagering requirement, which an operator writes into its own bonus terms. Each entry states which of the two it is, because that difference decides who a complaint should go to — and a complaint sent to the wrong one goes nowhere.
What this section does not cover
These pages define terms. They do not rate games or operators, and no entry quotes an RTP for a specific title — the individual title pages handle that, and they say so when the studio publishes nothing.
That omission is deliberate and it is the same on every page in this section. A site that fills those gaps with plausible numbers reads better and is worth less.
Checking any of this without trusting this site
None of these definitions rests on this site’s authority. Each one can be checked against the game itself:
- Open any slot’s own information screen. The paytable, the way-count and the feature rules are all there, and they are the primary source for every mechanical term defined here.
- Compare a way-count against the grid. A 5x4 grid evaluated as 1,024 ways is 4 to the power of 5 — the number describes the grid’s geometry, not the game’s generosity.
- For a bonus term, read the operator’s own conditions rather than a summary of them. A wagering requirement multiplies a figure, and which figure it multiplies — bonus only, or bonus plus deposit — changes the answer by a factor of two.
- Where a studio publishes no RTP, check whether two sources quoting one agree. On JILI titles they differ by as much as two points, which settles the question of whether either is authoritative.
FAQ
Which of these terms does a casino control?
On this evidence, one: the wagering requirement, which an operator writes into its own bonus terms. The rest are set by the studio that built the game and cannot be adjusted by the site offering it.
Why do RTP figures differ between sites?
Because some studios do not publish one, and the figures circulating for their titles come from third-party estimates that disagree with each other. Two comparison sites quoting different numbers for the same game are usually both unsourced.
Are these definitions specific to the Philippines?
No. Slot mechanics are properties of the games and are the same everywhere. What is Philippine-specific is the payment and licensing context, which the payment and provider sections cover.
What is the difference between RTP and volatility?
RTP is how much a game returns over the long run. Volatility is the shape of how it returns it. Two games can both return 96% while one pays small amounts constantly and the other pays almost nothing until it pays enormously, and the two feel nothing alike.
Is a high maximum win a good sign?
It is a ceiling with a vanishingly small probability attached, not a forecast. A game can publish a 100,000x maximum and a medium volatility label at the same time, which is a signal that the ceiling is an accounting figure rather than an outcome to plan around.
Where do these definitions come from?
From how the mechanics work, which is checkable in any game's own information screen. None of them depends on a claim about an operator, and none quotes a figure for a specific title.